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Over the summer of 2007, I had the opportunity to work on the final scene of Flatland: The Movie. Using a combination of existing texture assets and a customized version of my tesseract animation, I modeled and animated the last eight seconds of the film. The camera dips below the plane of Flatland to reveal eight spinning cubes, and in their midst the shadow of a hypercube. The camera then blasts into the hypercube, and the credits roll.
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In the fall of 2008, my 4D animations on Wikipedia earned me more work as I was contacted by Foundry Films. They were doing a documentary on a prominent geometer, and needed a scene capable of showing 4D shapes as he described them, "sparkling like gems". I put together a 22 second animation with an appropriate adaptation of my polytopes.
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Our final project in our Maya class in undergrad was to model and texture a hotel in only two weeks. This was the result.
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Created using a combination of Maya and MEL script, these are animated rotating 4D objects projected into 3D space. The animated tesseract has become a featured image on wikipedia! See it here.
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Various icons that I created with the eventual intention of using them for tools or level editors and the like.
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Artwork that I developed for the Psiborg game, including dvd-labels and box art required for final release.
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A scratchboard image of our cat, Helix, that I worked on in high school. Eventually I'd like to do more work using that medium.
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