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For a while I was very interested in the singleton pattern, and even worked with people on the Boost developers list to try to develop a generic singleton library. Unfortunately, as I added more and more features the library became unwieldly and eventually had to be scrapped. However, the process of working on it taught me a great deal about what the standard has to say about the lifetimes of global objects.
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This paper is based on a presentation I gave to our software class during our second term at the Guildhall. It describes how to implement and support a generic vertex structure without excessive code duplication by taking advantage of template metaprogramming techniques.
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